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Projects

Here you can find (almost) all of the projects I've worked on. Some projects are highlighted, but others can be found at the bottom.

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NotHades

Personal project where I recreate Supergiant's Hades' Codex in UE 5 & Figma

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Attic Panic

Supernatural multiplayer tank shooter with upgrades.

Role: UI/UX Designer & Design Lead

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Cry of the Fox

Atmospheric stealth adventure game, where you play as a fox trying to escape abandoned Paris


Role: UI/UX Designer

Other Projects

Here you can see more gamedev or gamedev related projects that I've worked on. Generally as a Level Designer, System Designer, or smaller projects such as gamejams.

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Hive Dive - UI/UX Designer

I joined a student game project temporarily as a UI/UX Designer and User Researcher.
The project is an On-Rail shooter with roguelike elements.

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Elden Ring Equipment Redesign

As an exercise I tried to improve the readability and reduce the information load on the player.

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Gamejam: Afterlife Care

For the GMTK 2023 Gamejam: Roles Reversed I participated part time in a small team to create a cute little stealth game about a deceased grandma taking care of her grandchildren. On this projected I worked as a Game Designer & UI Designer.

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Snackbar Showdown

Year 1, 2 month team twin stick shooter with wave based enemies, over the course of 2 months. I did a bit of level design, system design, and UI design.

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Relic Rush

Year 1 Level Design assignment. I created the tutorial level, timer mechanic, and reset system.

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2D Art

Digital art, on paper drawing, vector art

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DM-Biolabs

2 month Level Design exercise for Unreal Tournament 4

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